![]() Warcraft: Arclight Rumble continues to progress well through regional testing.ĭiablo 4 will launch on PC and console on June 6. Segment operating income was broadly stable year-over-year, reflecting development and marketing costs, including launch investments ahead of the Q2 Diablo 4 release.įollowing the November release of Dragonflight, the WoW team is delivering more content faster than ever before, and subscriber retention in the West is higher than at the equivalent stage of recent Modern expansions.ĭiablo Immortal contributed to Blizzard's Q12 net bookings growth with the game experiencing stable trends across engagement, retention, and player investments. Microsoft plans to acquire Activision Blizzard for $95 per share in an all-cash transaction, which has been approved by the board of directors of both Activision Blizzard and Microsoft and by Activision Blizzard's stockholders.īlizzard segment revenue increases 62% year-over-year in Q1, with each of Warcraft, Overwatch, and Diablo contributing to growth. In-game net bookings were $1.29 billion (up from $1.01 billion for Q1 2022).Īctivision Blizzard generated $577 million in operating cash flow for the quarter (down from $642 for Q1 2022). Triceron - RMS + custom modelling and texturing (characters, unique units)Īntontama - melee multiplayer aspects of purist WC2 gameplay, icons, project marketing, community outreachĪnd here's a slightly earlier video showcasing the Orcs:Īctivision Blizzard announced their financial results for Q1 2023 and we have the highlights.įor the quarter ended March 31, 2023, Activision Blizzard's net bookings were $1.86 billion (up from $1.48 billion for Q1 2022). Moonman - RMS modelling and texturing (human units, characters, doodads), icons, presentation & video montageīagysta - RMS modelling and texturing (orc units, characters) ShadiHD - team & project management, custom modelling and texturing, voice acting, mapping, lore tweaking, assembling Tamplier777 - core plot writing, building and unit models, voice acting, animating, triggering, mapping, lore tweaking, project assembling The project is helmed by me (ShadiHD) & Tamplier777 and the team's roles are as follows: That is suitable for a clean voice acting we are also looking for others with such setups who could contribute to the project. ![]() Voice Acting is important for immersion and will be featured for all characters and new Units. ![]()
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